Entries for December, 2005

December 13th, 2005

SPARK OF CURIOUSITY

  “Ideas can be life-changing. Sometimes all you need to open the door is just one more good idea."

Jim Rohn 
American Speaker and Author

We firmly believe that the lifeblood of progress and change are fueled by ideas both great and small. But a great idea more often than not is wasted when it remains just that… an idea. It has to be developed, acknowledged and encouraged to morph into something beyond pure thought. To something that effects change. We started out with one small idea: to showcase the Cebuano’s talent and creativity to the world. We’ve given it wings now its time to see where it takes us.

Posted by Poddcorp at 12:38 PM | Add a Comment

December 15th, 2005

PROFILING CEBU’S DIGITAL ARTISTS: I

During the past years, the global graphic arts community has seen the rapid if not mind-blowing growth of vector artists like Adam Painter, Carol de Angel, Jasper Goodall, Design Chapel’s Rob and the likes. Not to be outdone by their international counterparts, Cebu has become the proverbial mosh pit of new budding graphic artists. Take a closer look. 

+ GOVINDA TRAZO +

This pixie faerie might be small but she’s got more creative talent in her little finger than most people have in their whole body. When asked to describe her views, she says “On bad days I sit and look at things: silly things, grand things, intangible things. Ultimately it becomes a good habit. And in my static traveling, I find the finest form of freedom."

 Govinda Trazo Govinda's Dream BoxVector of Rocky

+ LEO GUEVARA +

Although his works aren’t exactly pure vector art most of the initial breakdowns are done in Illustrator and Photoshop or Painter. When asked to describe his style he says with a bit of a grin “A LOT of experimentation. I was just trying out this new technique and was surprised at the result. I can't even call myself a hardcore digital artist for I have never been that consistent with what I do or with my style. I have tons of ideas but I’m never able to realize these into the digital canvass or as where I really intend it to be, in a real canvass. Too temperamental, I guess.”

Art by Leo Guevara

+ ROCKY BARRIA +

This self-described b*llshit writer creates vector art when she feels like she’s ”all out of b*llcrap to write about”. “I decided to concentrate on vector after reading a Comp. Arts Proj. mag with a CD cover stuck to it. But I’m still learning and I’m open to any form or style that appeals to me. I’m absolutely fascinated with the works of Deanne Cheuk. I just love the way she mixes 60’s or 70’s style vector art with her watercolor paintings.” 

Pixel vs Vector By PixelPutaVector By PixelPuta

Posted by Poddcorp at 06:10 AM | Add a Comment

December 23rd, 2005

It is the supreme art of the teacher to awaken joy in creative expression and knowledge.

Albert Einstein

Posted by Poddcorp at 11:00 AM | Add a Comment

'Where do you get your Ideas?' An Essay By Neil Gaiman

I've been a fan of Neil Gaiman after reading Sandman. I happen to dig up one of his old essays... Enjoy :D

*********

Every profession has its pitfalls. Doctors, for example, are always being asked for free medical advice, lawyers are asked for legal information, morticians are told how interesting a profession that must be and then people change the subject fast. And writers are asked where we get our ideas from.

In the beginning, I used to tell people the not very funny answers, the flip ones: 'From the Idea-of-the-Month Club,' I'd say, or 'From a little ideas shop in Bognor Regis,' 'From a dusty old book full of ideas in my basement,' or even 'From Pete Atkins.' (The last is slightly esoteric, and may need a little explanation. Pete Atkins is a screenwriter and novelist friend of mine, and we decided a while ago that when asked, I would say that I got them from him, and he'd say he got them from me. It seemed to make sense at the time.)

Then I got tired of the not very funny answers, and these days I tell people the truth:

'I make them up,' I tell them. 'Out of my head.'

People don't like this answer. I don't know why not. They look unhappy, as if I'm trying to slip a fast one past them. As if there's a huge secret, and, for reasons of my own, I'm not telling them how it's done.

And of course I'm not. Firstly, I don't know myself where the ideas really come from, what makes them come, or whether one day they'll stop. Secondly, I doubt anyone who asks really wants a three hour lecture on the creative process. And thirdly, the ideas aren't that important. Really they aren't. Everyone's got an idea for a book, a movie, a story, a TV series.

Every published writer has had it - the people who come up to you and tell you that they've Got An Idea. And boy, is it a Doozy. It's such a Doozy that they want to Cut You In On It. The proposal is always the same - they'll tell you the Idea (the hard bit), you write it down and turn it into a novel (the easy bit), the two of you can split the money fifty-fifty.

I'm reasonably gracious with these people. I tell them, truly, that I have far too many ideas for things as it is, and far too little time. And I wish them the best of luck.

The Ideas aren't the hard bit. They're a small component of the whole. Creating believable people who do more or less what you tell them to is much harder. And hardest by far is the process of simply sitting down and putting one word after another to construct whatever it is you're trying to build: making it interesting, making it new.

But still, it's the question people want to know. In my case, they also want to know if I get them from my dreams. (Answer: no. Dream logic isn't story logic. Transcribe a dream, and you'll see. Or better yet, tell someone an important dream - 'Well, I was in this house that was also my old school, and there was this nurse and she was really an old witch and then she went away but there was a leaf and I couldn't look at it and I knew if I touched it then something dreadful would happen...' - and watch their eyes glaze over.) And I don't give straight answers. Until recently.

My daughter Holly, who is seven years of age, persuaded me to come in to give a talk to her class. Her teacher was really enthusiastic ('The children have all been making their own books recently, so perhaps you could come along and tell them about being a professional writer. And lots of little stories. They like the stories.') and in I came.

They sat on the floor, I had a chair, fifty seven-year-old-eyes gazed up at me. 'When I was your age, people told me not to make things up,' I told them. 'These days, they give me money for it.' For twenty minutes I talked, then they asked questions.

And eventually one of them asked it.

'Where do you get your ideas?'

And I realized I owed them an answer. They weren't old enough to know any better. And it's a perfectly reasonable question, if you aren't asked it weekly.

This is what I told them:

You get ideas from daydreaming. You get ideas from being bored. You get ideas all the time. The only difference between writers and other people is we notice when we're doing it.

You get ideas when you ask yourself simple questions. The most important of the questions is just, What if...?

(What if you woke up with wings? What if your sister turned into a mouse? What if you all found out that your teacher was planning to eat one of you at the end of term - but you didn't know who?)

Another important question is, If only...

(If only real life was like it is in Hollywood musicals. If only I could shrink myself small as a button. If only a ghost would do my homework.)

And then there are the others: I wonder... ('I wonder what she does when she's alone...') and If This Goes On... ('If this goes on telephones are going to start talking to each other, and cut out the middleman...') and Wouldn't it be interesting if... ('Wouldn't it be interesting if the world used to be ruled by cats?')...

Those questions, and others like them, and the questions they, in their turn, pose ('Well, if cats used to rule the world, why don't they any more? And how do they feel about that?') are one of the places ideas come from.

An idea doesn't have to be a plot notion, just a place to begin creating. Plots often generate themselves when one begins to ask oneself questions about whatever the starting point is.

Sometimes an idea is a person ('There's a boy who wants to know about magic'). Sometimes it's a place ('There's a castle at the end of time, which is the only place there is...'). Sometimes it's an image ('A woman, sifting in a dark room filled with empty faces.')

Often ideas come from two things coming together that haven't come together before. ('If a person bitten by a werewolf turns into a wolf what would happen if a goldfish was bitten by a werewolf? What would happen if a chair was bitten by a werewolf?')

All fiction is a process of imagining: whatever you write, in whatever genre or medium, your task is to make things up convincingly and interestingly and new.

And when you've an idea - which is, after all, merely something to hold on to as you begin - what then?

Well, then you write. You put one word after another until it's finished - whatever it is.

Sometimes it won't work, or not in the way you first imagined. Sometimes it doesn't work at all. Sometimes you throw it out and start again.

I remember, some years ago, coming up with a perfect idea for a Sandman story. It was about a succubus who gave writers and artists and songwriters ideas in exchange for some of their lives. I called it Sex and Violets.

It seemed a straightforward story, and it was only when I came to write it I discovered it was like trying to hold fine sand: every time I thought I'd got hold of it, it would trickle through my fingers and vanish.

I wrote at the time:

I've started this story twice, now, and got about half-way through it each time, only to watch it die on the screen.

Sandman is, occasionally, a horror comic. But nothing I've written for it has ever gotten under my skin like this story I'm now going to have to wind up abandoning (with the deadline already a thing of the past). Probably because it cuts so close to home. It's the ideas - and the ability to put them down on paper, and turn them into stories - that make me a writer. That mean I don't have to get up early in the morning and sit on a train with people I don't know, going to a job I despise.

My idea of hell is a blank sheet of paper. Or a blank screen. And me, staring at it, unable to think of a single thing worth saying, a single character that people could believe in, a single story that hasn't been told before.

Staring at a blank sheet of paper.

Forever.

I wrote my way out of it, though. I got desperate (that's another flip and true answer I give to the where-do-you-get-your-ideas question. 'Desperation.' It's up there with 'Boredom' and 'Deadlines'. All these answers are true to a point.) and took my own terror, and the core idea, and crafted a story called Calliope, which explains, I think pretty definitively, where writers get their ideas from. It's in a book called DREAM COUNTRY. You can read it if you like. And, somewhere in the writing of that story, I stopped being scared of the ideas going away.

Where do I get my ideas from?

I make them up.

Out of my head.

Neil Gaiman

Posted by Poddcorp at 11:13 AM in ART STUFF | Add a Comment

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